Celebrate the final night and closing party of the Soundwave ((7)) Biennial with artists Pamela Z, David Stout, and Andrew Blanton. These artists will create a sonic dialogue with the built environments around us on a biological, citywide, and global scale. Using invented technologies, immersive audio-reactive visuals, gesture activated controllers, and playing with networked infrastructures – these artists demonstrate how we can both embody and translate these changes through sound and strong evolving audiovisual narratives, transforming both audiences and the historic theater itself.
***please note that the first and last performances have some flashing lights for anyone with sensitivities***
Andrew Blanton will be presenting two works for percussion and electronics focusing on ideas of expanded interactivity. His first work Microplex, uses 3D scanline synthesis to extract sound out of virtual 3D objects in real time. His second work Waveguide is an audio visual work that uses the internet as a resonant body. By sending data from drums to a server and back through the audience’s cell phones in real time, the work uses the array of cell phone speakers to create an immersive audio visual environment. The composition and software were developed by Andrew Blanton and the text was developed by Yvette Granata with special thanks to Neal Riley for technical support.
Andrew Blanton is a percussionist, media artist, and educator. His work is fundamentally trans-disciplinary, combining classical percussion, new media art, and creative coding to create real time sonic and visual instruments. He is currently Assistant Professor of Digital Media Art at San José State University in the CADRE media lab. He has performed and presented his work around the world. His work has been shown in the Google Cultural Lab in Paris, The University of Brasilia, PUC-Rio, OT301 Amsterdam, and McGill University Montreal as a part of the Transplanted Roots Percussion Symposium.
Pamela Z will explore structure, spatiality, and layers in This Impossible Building, a suite of short movements for voice, processing, multi-channel sound, and interactive video (including some VR and timelapse footage from filmmaker Paul Lundahl and video artist Ian Winters), Using vocal performance, live sampling and layering, gesture control, and images of (impossible and possible) spaces, she will draft, build, demolish, and renovate a series of miniature sonic and visual worlds.
Pamela Z is a composer/performer and media artist who makes solo works combining a wide range of vocal techniques with electronic processing, samples, gesture activated MIDI controllers, and video. She has toured extensively throughout the US, Europe, and Japan. Her work has been presented at venues and exhibitions including Bang on a Can (NY), the Japan Interlink Festival, Other Minds (SF), the Venice Biennale, and the Dakar Biennale. She’s created installations and has composed scores for dance, film, and chamber ensembles. Her awards include a Guggenheim Fellowship, the Doris Duke Artist Impact Award, Creative Capital, the Herb Alpert Award, MAP, the ASCAP Award, an Ars Electronica honorable mention, the NEA/Japan-US Fellowship, and a Djerrassi Resident Artist Program residency. www.pamelaz.com
Visiting artist David Stout will be performing The Janus Switch, a digital performance work merging live cinema and electronic music to generate virtual architectonic forms using a complex audio-visual feedback system. Stout will perform real-time data sonification and visualization to create an evolving array of hybrid visual forms and musical behaviors. In this process of “Janus Switching” many things, places and ideas come and go, including allusions to landscape, cellular life, plant forms, mechanistic structures, architectures, gateways, glyphs and vessels.
David Stout is a visual artist and composer whose writings, concerts and exhibitions explore emerging audio-visual forms. He is the recipient of national and international awards for diverse works in video, music, and visual art, including immersive performance events that integrate interactive technologies and multi-screen projection as an extension of performer, audience and architecture.
Gray Area Foundation for the Arts, Inc. is a 501(c)3 Non-Profit Organization supporting Art & Technology for Social Good. Their mission is to apply art and technology to create positive social impact through education, civic engagement, and public programs. They use digital tools to create art and design projects that benefit society. They test and scale projects with high impact potential, teach digital tools to support artists and technologists, and inspire our community by promoting meaningful new work. They apply the promise and inspiration of digital art to a broader social context. Their programs are transforming cities into creative outlets, applying technology to solve problems, and shaping how art is created and consumed in the digital era. http://grayarea.org/